Search results for "Learning environment"

showing 10 items of 217 documents

MoMo: enabling hybrid museums

2005

Present-day museums are not mere passive institutions for the preservation of a society's cultural heritage. They have become instead learning environments, research centres and even tourist attractions. The paper introduces the notion of a hybrid museum (HM) in which wireless personal digital devices (PDAs) are used to tailor digital contents to the visitor to enrich both the learning and entertainment experience. The paper describes a fully functional hybrid museum infrastructure (MoMo) implemented with the.NET compact framework running on the PocketPC platform. Several research challenges that had to be faced during the implementation of the system such as the exploration of large sets o…

.NET Compact FrameworkEngineeringMultimediabusiness.industryLearning environmentVisitor patternMobile computingcomputer.software_genreComputer Graphics and Computer-Aided DesignPersonalizationCultural heritageEntertainmentbusinesscomputerSoftwareBlossom algorithmIEE Proceedings - Software
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Collaborative Systems and Environments for Future Working Life: Towards the Integration of Workers, Systems and Manufacturing Environments

2017

While the industrial sector in Europe was previously strongly based on mass production technology, it is now moving towards highly customised products and thus to lot-size-one production. The change in production paradigm is strengthened by the emerging technologies. In small- and medium-sized enterprises (SMEs), this means, for example, the increased use of modern digital manufacturing tools, new additive manufacturing processes and novel engineering intelligence solutions. As a direct result, workers need to develop new skills and competences to effective work. From an educational perspective, it is especially critical that people with few prior successful experiences with fully applying …

0209 industrial biotechnologyEngineeringProcess managementKnowledge managementEmerging technologiesbusiness.industryLearning environment05 social sciences050301 education02 engineering and technologycomputer.software_genre020901 industrial engineering & automationWork (electrical)Secondary sector of the economyVirtual learning environmentProduction (economics)CollaborationDigital manufacturingbusiness0503 educationcomputer
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University Teachers’ Conceptions of Their Role as Developers of Technology-Rich Learning Environments

2017

This phenomenographic study examines how a diverse group of university teachers conceptualised their role as developers of technology-rich learning environments at one university in Finland. The research findings illustrate a variety of conceptions. Five qualitatively different ways of understanding teachers’ roles regarding the development of technology-rich learning environments were found: 1) innovator, 2) early adopter, 3) adaptive, 4) sceptic and 5) late adopter. In order to connect the whole set of interconnected roles to a theory of change, Everett Rogers’ innovation diffusion theory was exploited in the last phase of analysis. Finally, hierarchically structured categories were creat…

060201 languages & linguisticsta113oppimisympäristöteachersphenomenography05 social sciencesUniversity teachers050301 education06 humanities and the artsopettajattechnology-rich learning environments0602 languages and literaturePedagogyMathematics educationteknologiata516Sociologyconceptionfenomenografia0503 educationyliopistotuniversities
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Problem Space Identification for Developing Virtual Reality Learning Environments

2021

Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…

4112 ForestrykoulutusteknologiaComputer scienceDesign-based researchkehittämistutkimuseducational design research02 engineering and technologyVirtual realityEducational design researchvirtual reality learning environmentsvirtuaalitodellisuus03 medical and health sciencesIdentification (information)0302 clinical medicineHuman–computer interactiondesign science research0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing030212 general & internal medicineDesign science research512 Business and Managementdesign based research1172 Environmental sciencesProblem space
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‘Ain't nothin' like the real thing’. Motivation and study processes on a work-based project course in information systems design

2007

Background. Advocates of the project method claim that project-based learning inspires student learning. However, it has been claimed that project-based learning environments demand quite a bit of self-regulation on the part of the learner. Aims. Consequently, it was tested whether students scoring low in self-regulation of learning experienced ‘friction’, an incompatibility between student self-regulation and the demands posed by the learning environment. This would be manifest in cognitive processing and motivation. Samples. The target group consisted of 58 mainly third-year Finnish university students taking a mandatory project course in information systems design. During the project cou…

AdultMaleCooperative learningUniversitiesHigher educationTeaching method050109 social psychologyEducationSoftware DesignSurveys and QuestionnairesComputingMilieux_COMPUTERSANDEDUCATIONDevelopmental and Educational PsychologyMathematics educationInformation systemHumansLearningta5160501 psychology and cognitive sciencesStudentsGrading (education)Motivationbusiness.industry4. EducationLearning environment05 social sciences050301 educationCollaborative learningSocial Control InformalFemaleProject methodPsychologybusiness0503 educationSocial psychologyInformation SystemsBritish Journal of Educational Psychology
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Abitare la nuova scuola. Embodied cognition e spazi di apprendimento.

2018

With the help of the new technology, schools could re-examine the role of the teacher and offer experiences of individual development within shared spaces to the young generation of digital natives. By redesigning the learning environment and incorporating elements of the Embodied Cognition Design, in line with the indications of the national curriculum, students will be well prepared for the future, with capabilities and responsibilities, and will tend towards the realization of the self as active, critical and aware citizens. But, with the pressure of new technologies, a profound restructuring of learning teaching methodologies is also required, incorporating new architectural arrangement…

Architectural space Embodied cognition Didactic flexibility Body perception Learning environmentSettore M-PED/01 - Pedagogia Generale E Sociale
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Teachers' instructional scaffolding in an innovative information and communication technology-based history learning environment

2002

Abstract The nature of the role assumed by the teacher is crucial in the promotion of successful learning and collaboration in Information and Communication Technologybased (ICT-based) environments. The aim of this study was to examine how teachers with different conceptions of their teacher roles use different types of instructional scaffolding while working in an innovative learning environment. Our further aim was finding out how instructional scaffolding is related to learning activities of different kinds. The study was carried out at two secondary schools with a shared network-based learning environment. The results showed that teachers with different conceptions of the teacher's role…

Blended learningInstructional scaffoldingLearning environmentPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONEducational technologyPsychologyExperiential learningLearning sciencesInstructional simulationEducationTeacher Development
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Benefits of computer screen-based simulation in learning cardiac arrest procedures

2010

Medical Education 2010: 44: 716–722 Objectives  What is the best way to train medical students early so that they acquire basic skills in cardiopulmonary resuscitation as effectively as possible? Studies have shown the benefits of high-fidelity patient simulators, but have also demonstrated their limits. New computer screen-based multimedia simulators have fewer constraints than high-fidelity patient simulators. In this area, as yet, there has been no research on the effectiveness of transfer of learning from a computer screen-based simulator to more realistic situations such as those encountered with high-fidelity patient simulators. Methods  We tested the benefits of learning cardiac arre…

Class (computer programming)medicine.medical_specialtybusiness.industrymedicine.medical_treatmentLearning environmenteducationGeneral MedicineEducationTest (assessment)Basic skillsMedicineMedical physicsCardiopulmonary resuscitationClinical competencebusinessPatient simulationTransfer of learningMedical Education
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Wiki-mediated Collaborative Writing in Teacher Education - Assessing Three Years of Experiences and Influencing Factors

2014

Wikis have been reported as tools that promote collaborative writing in educational settings. Examples of wikis in teacher education are group projects, glossary creation, teacher evaluation, and document review. However, in spite of studies that report on successful stories, the claim that wikis support collaborative writing has not yet been firmly confirmed. Most studies are limited to participants’ subjective perceptions, and do not take into account influencing factors, or the relationships between wikis and the learning environment. In this paper, students’ collaborative writing activities over a period of three years are investigated using a taxonomy of action categories and the w…

Collaborative writingAction (philosophy)GlossaryComputer scienceSubjective perceptionLearning environmentTaxonomy (general)PedagogyCollaborative learningTeacher educationProceedings of the 6th International Conference on Computer Supported Education
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Technological, Organisational and Socio-Interactional Affordances in Simulation-Based Collaborative Learning

2021

Analysis of the applicability of a learning technology requires an evaluation of how the affordances of the learning environment respond to users’ needs. We examine affordances in a simulation-based collaborative learning environment from the learners’ viewpoint. Our analysis focuses on three types of affordances: technological, organisational and socio-interactional. The findings show how teams of learners employ the different types of affordances in their collaborative tasks. In addition, our analysis illustrates the interdependent and interlinked nature of the affordances. We offer an analytical understanding of the dynamics among different kinds of affordances and show how they can be a…

Computer based learningkoulutusteknologiaComputer scienceProcess (engineering)media_common.quotation_subjectLearning environmentcollaborative learningaffordancessimulaatiopelitCollaborative learningInterdependencesimulation gamesDynamics (music)Human–computer interactiontietokoneavusteinen oppiminenyhteisöllinen oppiminenAffordancecomputer-based learningSimulation basedmedia_common
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